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Video games as part of physiotherapy

Researchers are studying game-based physiotherapy for people with Parkinson's over a series of treatment sessions.

Testing a treatment or activity · Study reference: RBR-6rngmb

Plain-language introduction written with AI from the registry; not independently checked by a clinician. Read the original details below ↓

This registry record was last updated over six months ago, or its update date is missing. Recruitment may have changed. Confirm with the team before making plans.

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Looking for volunteers

Start (reported date)
2019-03-11

Planned dates can move. A study finishing does not tell us when a paper will be published.

No results summary has been confirmed in the registry records we imported. See connected papers below; we keep checking after recruitment ends.

Changes we have recorded
  • 2026-10-11 — recruiting

These are dates we observed a change, not necessarily the dates it happened.

Papers connected to this study

No connected paper has been found yet. The tracker checks the growing library for study identifiers and registry-linked publications.

Who can join?

Ages 50y to 75y · Ask the team who can join

These are starting points, not the full rules. The research team can tell you whether the study is right for your situation.

Read all the rules for taking part

Sex eligibility reported by registry: -

Inclusion criteria: Participants with clinical diagnosis of Parkinson's disease (ICD 10: G20); both sexes; age range between 50 and 75 years; signature of the TCLE; Have performed a physiotherapeutic review that freed him for therapy. Exclusion criteria: Do not have closed clinical diagnosis; have signs of dementia ratified by the minimal; have other diseases that impair the ability to perform the exercises; hospitalization during the research; neoplasms under treatment; visual or auditory deficiency that may compromise the participant's interaction with virtual reality; traumatic and / or orthopedic injuries that influence the gait and performance of tasks required by the evaluation scales; patients with bracing or prosthesis in the musculoskeletal system; not appear on the day scheduled for evaluation; participants in physiotherapeutic treatment during the study period.
Full study name & original research details

Official study title

Physioterapy in balance training of Parkinson´s disease pacients with Gametherapy

Short title used by the registry

Physiotherapy in the treatment of patients with Parkinson's disease through video game therapy

Original description

Intervention: The two groups in this study will be evaluated, perform 10 interventions twice a week and then reevaluated. * Experimental group will consist of 10 participants, who will receive physiotherapy intervention through virtual reality: Participants will be submitted to game therapy in which they will play the games selected by the authors in Kinect Adventure (rapids, space pop and ridge of reflexes); * Control group will consist of 10 participants, who will have the treatment performed through conventional physiotherapy: passive stretching (hip abductors and adductors, quadriceps, femoral biceps, gastrocnemius), 3 sets of 20 seconds, treadmill training for 10 minutes and active free exercise for lower limbs (hip, knee, ankle and foot) 3 sets of 10 repetitions.;Procedure/surgery;F04.754.137.506.662;E02.779 Primary outcome: Evaluate the balance in the Berg scale and baropodometry, considering a significant improvement an improvement of more than 5% between the experimental groups. Secondary outcome: To evaluate the balance in the Berg scale and baropodometry, before and after the intervention in the same experimental group.

Conditions reported: Parkinson´s disease;C10.228.140.079.862.500

Registry records for this study

Records are joined using registration identifiers. Titles alone do not establish that two studies are the same.

Study type
Interventional
Interventions
The two groups in this study will be evaluated, perform 10 interventions twice a week and then reevaluated. * Experimental group will consist of 10 participants, who will receive physiotherapy intervention through virtual reality: Participants will be submitted to game therapy in which they will play the games selected by the authors in Kinect Adventure (rapids, space pop and ridge of reflexes); * Control group will consist of 10 participants, who will have the treatment performed through conventional physiotherapy: passive stretching (hip abductors and adductors, quadriceps, femoral biceps, gastrocnemius), 3 sets of 20 seconds, treadmill training for 10 minutes and active free exercise for lower limbs (hip, knee, ankle and foot) 3 sets of 10 repetitions.;Procedure/surgery;F04.754.137.506.662;E02.779
Phases
N/A
Sponsor
Centro Universitário do Pará
Start date reported by registry
2019-03-11 (reported)

Registry updated: Not reported · Status last verified by the registry submitter: Not reported

Registry records retrieved 2026-10-13 (UTC). Individual records may have older updates. Recruitment and eligibility must be confirmed with the study team.

Contact the research team

Public study contacts supplied to the registry. Ask whether recruitment is still open and what participation involves.

Soanne Soares · +55-091-980327607 · soanne.chyara@gmail.com

Study locations

Site status can differ from overall study status. “Status not reported” means local availability needs confirmation. Remote participation and travel arrangements must be checked with the team.

Facility not reported

Brazil

Status not reported

The original descriptions and participation rules come from the registry. Participation is voluntary and does not guarantee benefit.